Wednesday, February 4, 2015

SPRITEMAP▸

I've found it difficult to make time for article writing lately, but you should not infer from this that I'm no longer a purveyor of gaming news. I recently discovered a website called Paper that allows you to create a news aggregate from any sources. I will regularly be curating this with the frequency at which I update my Twitter, & during the weekdays that is pretty regularly. I'll most likely be updating it in the morning, then slowly throughout the day.

SPRITEMAP▸ not only covers gaming news, video games themselves & game related items but the technology & scientific worlds as well; it's basically everything that I care about, all in one place. For now I'm running a free account but may potentially upgrade for customization abilities.

My main sources are Giant Bomb, PC Gamer, Wired, Kotaku, NASA & a plethora of other sites around the web dealing in anything that nerds might find interesting.

If you like video games, science, technology, space & the future - I invite you to read my paper! From stories to videos, I'll keep you updated on the galaxy of awesome.... see you at

SPRITEMAP▸


Thursday, October 2, 2014

THE HOLE // Gamer identity vanishing

Introducing a new categorical outlet for opinion pieces at Glitchcraft: THE HOLE.

Today I am addressing a subject that has sparked incredible debate over the last couple of months. I generally tend to stay out of this stuff because I'm not crying for attention concerning it, but it's my website & I do have something to say.

Wednesday, October 1, 2014

NOVUS// Virtual Reality coming for your soul. #crescentbay

New prototype unveiled at Oculus Connect Developer Conference in LA

Between 360° head-tracking, ergonomic design, integrated headphones and 3D audio support, the Oculus Rift’s new prototype is making even more promises for the future of virtual reality.


CROSS-POSTED FROM TYPE 2 DESIGNS // type2designs.com


On the weekend of Sept. 19 and Sept. 20 2014, Oculus VR held their first-ever Oculus Connect Developer Conference, where they welcomed an eager nerd community frothing with desire for true virtual reality and the long wished-for invitation to leave their real lives behind. The conference, held in Los Angeles, unveiled the new feature prototype of the virtual reality headset, code-named Crescent Bay. While many were hoping for the reveal of a third development kit, they were instead introduced to a consumer-targeted model, indicating that Oculus has begun to exhibit concern with the integration of fashion and functionality, because let’s face it: we all know that technology is the new fashion.

Friday, May 23, 2014

NOVUS// Going Indie

Reviews & news have been slow for me, life was like, HEY!! DO STUFF! & HIDE IN A CORNER! I'm getting my processing power back but as always, it takes more time to do so than it does to diminish it. But with this I announce that Glitchcraft will primarily be reviewing independent games. Let's start by defining the term with Wikipedia excerpts:
  • There is no exact widely accepted definition of what constitutes an "indie game". However, indie games generally share certain characteristics. Indie games are developed by individuals, small teams, or small independent companies. Indie game developers are generally not financially backed by video game publishers and usually have little to no budget available. Indie developers do not have controlling interests or creative limitations and do not require publisher approval as mainstream game developers usually do. Design decisions are thus also not limited by the allocated budget. Furthermore, smaller team sizes increase individual involvement. Small teams, scope, and no creative restrictions have made indie games known for innovation, creativity, and artistic experimentation. Both classic game genres and new gameplay innovation have been seen.
There are several reasons for this... 1, I tend to only play indies as my gaming activity almost exclusively concerns Steam & my pc. 2, I myself am an indie game developer. 3, indie games need more representation in online media. 4, indie games are the heart & soul of the game industry.

To me, indie games are the delicacies of gaming. Triple A titles & mainstream publishers are like McDonalds. I don't eat at McDonalds, but I digress. This is not to say that interesting, original titles cannot come out of publisher-backed developers, but the fervent need for devs to express themselves without any promise of monetary support is a deep, heart-felt sentiment that I find incredibly appreciable.

I feel that the purveyors of indie games are epicures & thus their experience with games is taken more seriously than the majority of 'gamers.' Indie game development is in itself a social commentary, giving evidence to an industrial dystopia of structure created by corporate publishers; the fact that indies have been able to rise above the occlusion created by publishers, through the use of crowd-source funding, is a testament to the epicurean game rebellion... or as I like to call it, the Nerd Revolution. Gamers are willing to throw lots of money at people promising them something new, & I quote Miellyn Fitzwater Barrows & Hilary Heskett Shapiro of Tonic Industries, "The internet is like an endless pot of gold... take all the monies." Fans express themselves with money, & the indie side of the game industry has exploded with support for small-team developers with big dreams in the last few years.

Indies remind us of what huge publishers have forgotten... games inspire us to become better people, to dream of realms otherwise unimagined, to save our own world from apathy & treachery, to push socially relevant narrative or challenge homogeneously acceptable mechanics. Indies aren't out for money, & a blanket desire for "fun" (read: accessible) mechanics is usually opposite their goals. Indie game development is about expression at the heart of it, for when there is no other media that can properly portray the emotions & situations devs are dying to communicate. The whole thing is a love-letter to the human race, & I find it to be a most romantic endeavor.

Join the gaming renaissance... become an epicurean. Go indie.

Haven't seen Indie Game: The Movie? You're doing yourself a disservice. It is absolutely beautiful... & it makes me cry.

Monday, July 29, 2013

THE HOLE// A SEA OF SHIT

Since the drama leading up to Polytron creative, Phil Fish, leaving the gaming industry after many years of tangling himself up in internet abuse I have wanted to make a post here on my thoughts. As a creative myself, aiming to get into game development upon graduation I am spending these says I get, safely tucked away in my college learning how to make game, steeling myself for what may come after the release of my first game. Or what may happen when I begin publishing video to YouTube. It even makes me a little nervous to post this blog.

The world is a sick, broken place. What has the human race distilled to when a person can have their very safety threatened for putting their creative work out there into the public? Granted, people have their opinions of Phil Fish being a jerk, but this isn't an isolated incident. It happens in Hollywood, to celebrities and practically all developers in the game industry at one point. What has the gaming community come to when changing the fire time on a gun within a video game by 0.02 seconds leads to comments like "David Vonderhaar watch your back, the moment I see you at a CoD convention your dead. Fuck treyarch." or "I will skin your wife alive and have sex with her fleshless body. I will then wear her flesh and make you pay."

This is not okay! When did the gaming community be less about community and more about abuse? This kind of behavior is sick, regardless if these 'trolls' are 'just joking'. This kind of shit is not funny. It's abominable. It's disturbed. Just because your saying this in virtual space does not mean your not hurting someone REAL. It doesn't make it any less illegal to threaten and harass people like this. Why does this seem justified to the people who spew these threats? Is the human race than mentally ill?

I'd like to bring your attention to an amazing article written by Penny Arcade which articulates the whole situation well. 



I hate to bring something so irksome onto the blog, but this is a serious problem in our community. As gamers and as people. I implore you all take a little time to really think about how your words effect people before you send them out there and find a little empathy.