Monday, April 1, 2013

EDITOR CHARSHEET Olivia


OLIVIA MARIE
Est. 1985
Occupation// Secret Unicorn at Glitchcraft; Creative Director at Machine Dreams
Digital Dungeons// oliviamariehamilton.com - art portfolio; pixelSLAVE - game art blog; leviathen/deviantart
Specialization// PC games, UI, story/writing
System Alignment// PC/Steam, Gameboy
Favorite Genres// sidescroller, hacknslash/brawler, rpg, Metroidvania
Top 3 Favorite Games// Castlevania: SOTN, Final Fantasy Tactics, Pokemon
Heroes// Megaman, Strider Hiryu, Ryu Hayabusa, John Carmack, Cevat Yerli, Dean Dodrill, Jeff Gertsmann, Toru Nakayama, Team Meat, Phil Fish, Jon Blow, Hideo Kojima
Highest Stats// CHA, INT, DEX
Highest Skills// Run, Jump, Decapitate



I'm a life-long gamer, wannabe-game-designer & shameless infoholic. I've never sold or traded any game/console I've ever owned. As a kid, I collected game magazines from Gamefan to PSM, & I always thought that I'd end up as an editor for one. I looked up to game journalists that I thought were honest & felt true to themselves, hoping I'd turn out that way myself someday. During high school, I got the idea to be a game designer instead. I gave it a shot academically, but I chose the wrong college & dropped out of their faulty program (AIT). Since then, I have been pursuing a career in UI design, & I am looking to get contract work for various art types, including ui/character/item design & concept art (contact me!).

I play a range of games for multiple systems (also MTG & tabletop), but my heart is definitely in indie retro-gaming. I game daily, or navigate for my video-game-slave boyfriend; I also have a habit of demanding my friends play for me. I can play games psychically! I watch anime, collect sparkly dice, Japanese art books & plastic figurines; my zen is arranging them obsessive-compulsively on a bookshelf amongst a massive disk library. I started this blog to give a voice to the new generation of awesome lady-gamers, while establishing some credibility in the game world. & so I can guiltlessly have as many game-centric pajama parties as I want & call them "research." Where's the margaritas?

Oh I also do all the graphics & coding for Glitchcraft, to name one of many sites. I'm the creator of  Machine Dreams & Black Sun Games. Machine Dreams devotedly combines visions of the past with glimpses into the future, to the singularity & back. Our games are both aspects of ourselves & reflections of the world around us. We are currently assembling a team for our first game (send resume).

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